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Souriez.

Project type
Student project
Software used
UnrealEngine 4
Language used
Blueprint
Primary role
Level designer/ Level builder
State
Finished

This project was developped during my 3rd year in Supinfogame Rubika, with 6 team members. 

About the game:

In Souriez., you play a professional humiliater, who has to think of an intelligent way to humiliate his target. In this totally biased society, appearances dominated everything. Trying to survive, you have to do this horrible job that consists of ruining someone's life for the pleasure of a higher boss. You'll have to find some objects to help you finish the mission, like for example finding a screwdriver to make the piano of your target go out of thune.

My contributions:

I thought of the level design where the player has the mission to carry out. My job was to do something really clear for him, without eliminating any form of difficulty. I had to think of the different ways that could be used by the player to finish his mission. I also placed props all around the scene to make it more alive, so the unique theme Souriez. could be felt.

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